Tactics Ogre Finishing Moves

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Tactics Ogre: Unlocking the Power of Finishing Moves – A Comprehensive Guide



Introduction:

Are you ready to dominate the battlefield in Tactics Ogre: Reborn? Mastering finishing moves is key to achieving victory, especially against tough enemies. This comprehensive guide dives deep into the mechanics of finishing moves in Tactics Ogre, offering actionable strategies and insights to maximize their effectiveness. We’ll cover everything from identifying optimal situations to utilizing specific character abilities to ensure you always land the killing blow. Get ready to unleash devastating attacks and conquer your foes!


H1: Understanding Finishing Moves in Tactics Ogre

Finishing moves, often referred to as "finishing blows" or "critical hits," in Tactics Ogre: Reborn, are powerful attacks that inflict significantly increased damage and can even inflict status ailments. These aren't just about raw damage output; they can be strategic game-changers, enabling you to eliminate threats quickly and efficiently, conserving your units' HP and MP for future encounters. Unlike many games where critical hits are purely random, Tactics Ogre offers a degree of control over their execution. Understanding this control is the key to mastering them.


H2: Factors Influencing Finishing Move Activation

Several factors determine the likelihood of landing a finishing move:

Enemy HP: The lower an enemy's HP, the higher the chance of activating a finishing move. A near-death enemy is significantly more susceptible.
Unit Stats: A unit with higher Strength, Agility, and Luck stats will generally have a better chance of landing a finishing move. These stats impact the accuracy and critical hit rate calculations.
Weapon Type: Certain weapon types have inherent bonuses to critical hit rates. Experiment with different weapons to find what works best for your units.
Skills and Abilities: Some skills and abilities specifically increase the likelihood of landing finishing moves, dramatically improving your chances. These are crucial to look out for while leveling and equipping your units.
Terrain: Terrain can subtly impact your chance of landing a finishing move. Some terrains might grant a small bonus while others could slightly reduce the chance. Pay attention to these subtle details for an optimal experience.
Character Class: Certain classes possess inherent advantages in critical hits. This is another factor to consider while strategically building your team.


H3: Maximizing Your Finishing Move Chances

To consistently land devastating finishing moves, implement these strategies:

Weaken Enemies First: Use spells, attacks, or abilities to lower an enemy's HP before attempting a finishing move. This dramatically increases your chances of success.
Utilize Support Abilities: Employ buffs and debuffs to enhance your unit's offensive capabilities and weaken enemy defenses. This increases the damage output, making a finishing move more likely to end the fight.
Focus on Crucial Stats: Prioritize leveling up your units’ Strength, Agility, and Luck stats. This will directly translate into a higher chance of landing finishing moves.
Equip Appropriate Gear: Equipping weapons and accessories that increase critical hit rates or damage will substantially improve your odds.
Master Unit Positioning: Consider the positioning of both your unit and the enemy. Flanking or other tactical maneuvers can subtly increase your chances.
Strategic Skill Selection: Carefully select skills and abilities that synergize well with finishing moves. This could involve abilities that increase critical hit rates or amplify the damage output of a finishing move.


H4: Specific Finishing Moves and Their Effects

Certain units or classes might possess unique finishing moves with special effects beyond increased damage. These could include:

Instant Kills: Some finishing moves can outright kill an enemy regardless of their remaining HP.
Status Ailments: Others might inflict status ailments like poison, paralysis, or sleep upon a successful finishing move.
Elemental Damage: Finishing moves may incorporate elemental damage, which can prove devastating against enemies with weaknesses to specific elements.


H5: Advanced Finishing Move Strategies

Chain Finishing Moves: Try to chain finishing moves together by strategically eliminating multiple enemies in rapid succession.
Combining with Other Abilities: Combine finishing moves with other abilities to create devastating attack chains. For example, use a weakening spell followed immediately by a finishing move.
Adapting to Enemy Types: Learn to identify enemy weaknesses and utilize finishing moves to exploit them effectively.


Article Outline: Tactics Ogre Finishing Moves

Name: The Art of the Finishing Blow: Mastering Tactics Ogre's Critical Hits

Outline:

Introduction: A hook to grab the reader's attention, followed by an overview of the guide's contents.
Chapter 1: Understanding Finishing Moves: Explanation of what finishing moves are and their importance in gameplay.
Chapter 2: Factors Affecting Finishing Move Activation: Detailed breakdown of stats, skills, and other factors influencing success.
Chapter 3: Maximizing Finishing Move Chances: Practical strategies and tips for increasing the likelihood of landing a finishing move.
Chapter 4: Advanced Tactics and Synergies: Advanced strategies for chaining finishing moves and combining them with other abilities.
Chapter 5: Conclusion: A summary of key takeaways and encouragement for players to experiment.


(Detailed explanation of each point in the outline would follow here, mirroring the content already present in the main blog post above. This would simply expand upon each section with greater detail and examples, possibly including specific unit examples and skill combinations.)


FAQs:

1. What stats affect finishing move chances? Strength, Agility, and Luck are the primary stats.
2. Do all weapons have the same finishing move chance? No, certain weapons have higher critical hit rates.
3. Can finishing moves inflict status effects? Yes, some finishing moves inflict status ailments like poison or paralysis.
4. How can I increase my chances of landing a finishing move? Weaken enemies first, use supporting abilities, and focus on relevant stats.
5. Are there any specific skills that boost finishing moves? Yes, certain skills directly increase critical hit rate or damage.
6. Can finishing moves instantly kill enemies? Yes, some can achieve an instant kill.
7. Does terrain affect finishing move chances? Slightly, some terrains might offer a small bonus.
8. Is there a limit to how many finishing moves I can chain together? No explicit limit, but it depends on enemy placement and unit abilities.
9. How important are finishing moves in the late game? Extremely important, as they provide efficient ways to defeat powerful enemies.


Related Articles:

1. Tactics Ogre Class Guide: A deep dive into the best classes and builds for optimal gameplay.
2. Tactics Ogre Skill Guide: A complete breakdown of all skills and their effectiveness.
3. Tactics Ogre Item Guide: A comprehensive list of all items and their uses.
4. Tactics Ogre Weapon Guide: A detailed analysis of the best weapons for each class.
5. Tactics Ogre: Reborn Review: An in-depth review of the game, including its strengths and weaknesses.
6. Tactics Ogre: Reborn Difficulty Guide: Tips and strategies for tackling different difficulty levels.
7. Tactics Ogre: Mastering the Wheel: An explanation of the Wheel system and its importance in combat.
8. Tactics Ogre: Optimal Team Composition: Strategies for creating the most effective team for different challenges.
9. Tactics Ogre: Understanding the Lore: A breakdown of the rich history and background of the Tactics Ogre universe.


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  tactics ogre finishing moves: The Annotated Mona Lisa Carol Strickland, John Boswell, 2007-10 Like music, art is a universal language. Although looking at works of art is a pleasurable enough experience, to appreciate them fully requires certain skills and knowledge. --Carol Strickland, from the introduction to The Annotated Mona Lisa: A Crash Course in Art History from Prehistoric to Post-Modern * This heavily illustrated crash course in art history is revised and updated. This second edition of Carol Strickland's The Annotated Mona Lisa: A Crash Course in Art History from Prehistoric to Post-Modern offers an illustrated tutorial of prehistoric to post-modern art from cave paintings to video art installations to digital and Internet media. * Featuring succinct page-length essays, instructive sidebars, and more than 300 photographs, The Annotated Mona Lisa: A Crash Course in Art History from Prehistoric to Post-Modern takes art history out of the realm of dreary textbooks, demystifies jargon and theory, and makes art accessible-even at a cursory reading. * From Stonehenge to the Guggenheim and from Holbein to Warhol, more than 25,000 years of art is distilled into five sections covering a little more than 200 pages.
  tactics ogre finishing moves: Blue at the Mizzen (Vol. Book 20) (Aubrey/Maturin Novels) Patrick O'Brian, 2000-09-17 The old master has us again in the palm of his hand. —Los Angeles Times Napoleon has been defeated at Waterloo, and the ensuing peace brings with it both the desertion of nearly half of Captain Aubrey's crew and the sudden dimming of Aubrey's career prospects in a peacetime navy. When the Surprise is nearly sunk on her way to South America—where Aubrey and Stephen Maturin are to help Chile assert her independence from Spain—the delay occasioned by repairs reaps a harvest of strange consequences. The South American expedition is a desperate affair; and in the end Jack's bold initiative to strike at the vastly superior Spanish fleet precipitates a spectacular naval action that will determine both Chile's fate and his own.
  tactics ogre finishing moves: Path of War Chris Bennett, Andreas Rönnqvist, 2014-09-08 Let slip the hounds of war!Make martial combat more interesting with the Path of War, a maneuver-based combat system designed and playtested to work side-by-side with all of the standard classes.Path of War offers new base classes, feats, archetypes, and much more. Want to use the maneuver-based combat system with your standard Pathfinder Roleplaying Game classes like the fighter or rogue? Feats allow you to do just that.Inside of the pages of Path of War, you will find:Three new base classes - the stalker, warder, and warlordDozens of new feats for both the new classes and the core classesThirteen martial disciplines full of dozens of maneuversArchetypes for the new base classes, as well as two psionic archetypesSix new prestige classesMartial traditions to help you introduce maneuver-based combat to your campaignNow martial characters get to have fun, too, with the Path of War!
  tactics ogre finishing moves: Neverwinter Campaign Setting Matt Sernett, Erik Scott De Bie, Ari Marmell, 2011 Reduced to ruins by supernatural cataclysms, Neverwinter rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
  tactics ogre finishing moves: The Conjugal Dictatorship of Ferdinand and Imelda Marcos Primitivo Mijares, 2016-01-17 Author's Foreword This book is unfinished. The Filipino people shall finish it for me. I wrote this volume very, very slowly. 1 could have done with it In three months after my defection from the conjugal dictatorship of Ferdinand and Imelda Marcos on February 20.1975. Instead, I found myself availing of every excuse to slow it down. A close associate, Marcelino P. Sarmiento, even warned me, Baka mapanis 'yan. (Your book could become stale.)While I availed of almost any excuse not to finish the manuscript of this volume, I felt the tangible voices of a muted people back home in the Philippines beckoning to me from across the vast Pacific Ocean. In whichever way I turned, I was confronted by the distraught images of the Filipino multitudes cryingout to me to finish this work, lest the frailty of human memory -- or any incident a la Nalundasan - consign to oblivion the matters I had in mind to form the vital parts of this book. It was as if the Filipino multitudes and history itself were surging in an endless wave presenting a compelling demand on me toSan Francisco, California perpetuate the personal knowledge I have gained on the infamous machinations of Ferdinand E. Marcos and his overly ambitious wife, Imelda, that led to a day of infamy in my country, that Black Friday on September 22, 1972, when martial law was declared as a means to establish history's first conjugal dictatorship. The sense of urgency in finishing this work was also goaded by the thought that Marcos does not have eternal life and that the Filipino people are of unimaginable forgiving posture. I thought that, if I did not perpetuate this work for posterity, Marcos might unduly benefit from a Laurelian statement that, when a man dies, the virtues of his past are magnified and his faults are reduced to molehills. This is a book for which so much has been offered and done by Marcos and his minions so that it would never see the light of print. Now that it is off the press. I entertain greater fear that so much more will be done to prevent its circulation, not only in the Philippines but also in the United States.But this work now belongs to history. Let it speak for itself in the context of developments within the coming months or years. Although it finds great relevance in the present life of the present life of the Filipinos and of Americans interested in the study of subversion of democratic governments by apparently legal means, this work seeks to find its proper niche in history which mustinevitably render its judgment on the seizure of government power from the people by a lame duck Philippine President.If I had finished this work immediately after my defection from the totalitarian regime of Ferdinand and Imelda, or after the vicious campaign of the dictatorship to vilify me in July-August. 1975, then I could have done so only in anger. Anger did influence my production of certain portions of the manu-script. However, as I put the finishing touches to my work, I found myself expurgating it of the personal venom, the virulence and intemperate language of my original draft.Some of the materials that went into this work had been of public knowledge in the Philippines. If I had used them, it was with the intention of utilizing them as links to heretofore unrevealed facets of the various ruses that Marcos employed to establish his dictatorship.Now, I have kept faith with the Filipino people. I have kept my rendezvous with history. I have, with this work, discharged my obligation to myself, my profession of journalism, my family and my country.I had one other compelling reason for coming out with this work at the great risks of being uprooted from my beloved country, of forced separation from my wife and children and losing their affection, and of losing everything I have in my name in the Philippines - or losing life itself. It is that I wanted to makea public expiation for the little influence that I had . . . .(more inside)
  tactics ogre finishing moves: One Piece, Vol. 76 Eiichiro Oda, 2015-11-03 As Luffy and the Straw Hats battle it out with the Doflamingo family, we flash back to the childhood of Trafalgar Law. What made him the man he is today, and what is the cause of the grudge he bears against Doflamingo? -- VIZ Media
  tactics ogre finishing moves: Stars Without Number (Perfect Bound) , 2010-11-21 Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
  tactics ogre finishing moves: Valda's Spire of Secrets Michael Holik, Alexander Binns, Jaron Mortimer, Matthew Pennell, Ben Huffman, Benjamin Richardson, Jason Sinclair, Justin Forkner, Beniamin Ghita, Max Wartelle, 2022-06-15 In his extraplanar tower, the devious lich Valda has started a grim collection: heroes of every stripe from across the world, petrified in marble and arranged by speciality. The mad lich has nearly cracked it: twenty-two types of adventurer and counting.Arrayed within this book is the greatest expansion of rules and character options ever brought to 5th Edition D&D. Build never-before-seen characters with new races, classes, feats and more, appropriate for any setting and any story.Whether you're the Game Master or a player looking for new options, this book is a must-haveat your table. It includes: ? 5 brand new races? 59 new feats? 137 new spells? Exotic weapons and magic items? Brand new familiars
  tactics ogre finishing moves: A Prayer for Owen Meany John Irving, 1996 Eleven-year-old Owen Meany, playing in a Little League baseball game in New Hampshire, hits a foul ball and kills his best friend's mother. Owen does not believe in accidents and believes he is God's instrument. What happens to Owen after that 1953 foul is both extraordinary and terrifying.
  tactics ogre finishing moves: As Larp Grows Up , 2003
  tactics ogre finishing moves: The Prophecy Con Patrick Weekes, 2014 Book Two in the Rogues of the Republic series. Who would have thought a book of naughty poems by elves could mean the difference between war and peace? But if stealing the precious volume will keep the Republic and the Empire from tearing out each other's throats, rogue soldier Isafesira de Lochenville--Loch to friends and foes alike--is willing to do the dishonest honors. With her motley crew of magic-makers, law-breakers, and a talking warhammer, she'll match wits and weapons with dutiful dwarves, mercenary knights, golems, daemons, an arrogant elf, and a sorcerous princess. But getting their hands on the prize--while keeping their heads attached to their necks--means Loch and company must battle their way from a booby-trapped museum to a monster-infested library, and from a temple full of furious monks to a speeding train besieged by assassins. And for what? Are a few pages of bawdy verse worth waging war over? Or does something far more sinister lurk between the lines? From Patrick Weekes, one of the minds behind the critically acclaimed Mass Effect video game series, The Prophecy Con continues the action-packed fantasy adventure that kicked off in The Palace Job.
  tactics ogre finishing moves: Game Architecture and Design Andrew Rollings, Dave Morris, 2004 A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.